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Kickstarter Campaign Launched to Fund 'Bubbles' - 1980's Arcade 8-Bit Throwback Mobile Game

Via: ReleaseWire

Updated 11:45 AM CDT, Mon, October 31,2016

San Diego, CA -- (ReleaseWire) -- 10/31/2016 -- David Myers, a game developer looking to release his first mobile game for android and iOS in December 2016, has officially launched a Kickstarter campaign for 'Bubbles', a 1980's 8-bit arcade style video game. The Kickstarter campaign aims to garner widespread support and financial backing to complete development of the game and distribute it to a mass audience.

Bubbles is an action/adventure platform game designed to look and feel like the 1980's golden age of video games. The golden age of arcade video games was the era of greatest popularity and technological innovation for arcade video games. From the release of Space Invaders in 1978 and the introduction of vector display technology in 1979 until the mid-1980s, the golden age reigned triumphantly. With Bubbles, David Myers has created a nostalgic trip back to this time with this original 8-bit title. Gamers can enjoy 20 levels of retro adventure filled with secrets and challenges.

Once The Kickstarter goal is reached, Myers states that he will purchase the required iOS equipment and run through conversions and test runs on iOS and then distribute the demo to those backers that have supported him.

"This game is currently 80% finished and will be complete by the end of 2016 with [Kickstarter] help," Said Myers. "[Kickstarter] support will help me cover the final costs in the production process as well as purchase the required hardware to develop this game for iOS also."

Kickstarter is a funding platform for creative projects. Everything from films, games, and music to art, design, and technology. 'Backers' who support a project on Kickstarter get an inside look at the creative process, and help that project come to life. All 'Backers' of the 'Bubbles' Kickstarter campaign who pledge $5 or more, will receive an early copy of the Bubbles demo when the Kickstarter goal is reached, and a copy of the full game when it is completed.

"After a successful campaign, I will begin adding the finishing touches on the project and obtain my developer licenses from both Apple and Google. If everything has played out accordingly, I will be ready to release the full version to my supporters, the App store, and Google play store," says Myers.

The Kickstarter campaign is officially open until November 14, 2016. For more information about the Kickstarter campaign, visit:

David Myers
Phone: 619-468-7438

For more information on this press release visit:

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David Myers
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